Tuesday, February 27, 2007
Still Here
Tuesday, February 20, 2007
Slow Going
Monday, February 19, 2007
Live Updates
Some other minor backend adjustments have been made as well, but nothing that should make any difference to the end user.
Labels: beta, glasses, hair, update
Sunday, February 18, 2007
Making a Hair of Progress
Saturday, February 17, 2007
Oops! View Mii
Labels: beta, fix, update, website
Friday, February 16, 2007
Eyes, Eyebrows, Mustaches, and Some Hair
Additionally I updated the mustaches which should now be sized and positioned more accurately. Some additional hair has been updated as well, but that's taking longer than I expected. I'll be working on that for the next couple of days.
If you've used the Mii Editor before, you may need to refresh/clear your cache before seeing the updates.
Labels: beta, eyebrows, eyes, hair, mustache, update
Wednesday, February 14, 2007
New XML and Eyes
If you've used the Mii Editor before, you may need to refresh/clear your cache before seeing the updates.
Labels: beta, eyes, update, xml
Mii Editor -> Wii May Not Work?
Monday, February 12, 2007
Staus Update
After that I will get back to the hair, adding highlights and redrawing/repositioning where needed. I may also go in and take some creative liberties to make sure they fit ok on all head shapes.
After that will be mustaches and lip coloring followed by tweaking to finalize the preview.
After that, I will probably add final touches to the interface and push it as a 1.0 release.
I think following that I will probably create a Flash 7 version of the preview (not the editor) allowing it to be seen on the Wii. Hopefully, this downgrade won't be too hard.
Labels: beta, color, gui, hair, lips, mustache, upcoming
Sunday, February 11, 2007
Wii Mii Recognition Through Both Mii and Wii ID
Thank you Shannon for pointing that out. I will update the FAQ.
Labels: faq, update, website, wii
Saturday, February 10, 2007
Fixed Load File
Labels: beta, binary, fix, xml
XML Format Update
I took a break from doing visual improvements on character rendering and have turned focus instead to the XML. The idea behind the XML was to create a human-readable version of the Mii format which could be edited in simple text editors and uploaded back in the Mii Editor interface. I also wanted the XML to function as a file format that could support multiple Mii definitions.
The current format for the XML now supports that - more than one Mii can be placed in a single XML file. This, however, has not yet been implemented into the Mii Editor beta. So far all I have is an example (with a DTD and XSL for styling):
Right-click and download to see the XML, or simply click it to open it in your browser with the XSL applied (you can also view source from that to see the XML).
The XSL transformation includes a run-down of Mii character properties, a preview using the "view" Flash movie, and a link back the editor to edit it directly. Unfortunately, due to IE's active content issues, all previews will appear black until you click on them... why black, I don't know. The imagery should technically still show. Clicking should only be required for interactivity... but this is IE we're talking about so who knows (not me at least, not yet, but I will look into it).
I guess it should be noted that the preview is generated by a hex string coded into the XML by the editor (the same one used in URLs). If other properties in the XML are changed, the preview will not reflect those changes unless that hex string is updated as well.
... oh yeah, the format is not 100% complete either. I still want to transform type values to match their location in the interface. For instance the first type on the first page of the hair tab in the Wii has a value other than 0 - its like 16 or something. I want to make the XML values match what is more naturally assumed - the first being 0, the second 1, etc.
Update: I narrowed the black preview in IE to be a result of using 100% to size the SWF object. I just hardcoded in the size now and it seems to work fine.
Labels: links, upcoming, update, website, xml
Friday, February 09, 2007
XML Format Change
More complete documentation on the XML format will be provided when it has been finalized.
Oh Noes! Its Flashing!
I have updated the F.A.Q. and included a detection script (using JavaScript) to warn anyone that might not have a compatible player. Either way, the editor will still try to load. In fact, you should actually be able to use most of the features with older versions of 9 (prior to r28). I think the current restriction only applies to features unique to 9.0.28.0 that the Load Mii feature makes use of.
Labels: beta, faq, update, website
Eyebrows Revisited
If you've used the Mii Editor before, you may need to refresh/clear your cache before seeing the updates.
Labels: beta, eyebrows, update
Thursday, February 08, 2007
Just Mii
http://www.miieditor.com/view.php?mii=45e20052...
This can be used to provide a larger preview of your Mii (as this page scales with the browser). Additionally, I would like to eventually be able to provide a SWF that anyone can download and use with their own pages to show off their Mii. This, however, I won't provide until character rendering is more complete.
Labels: gui, hex, links, update, website
New Mouths
Labels: beta, lips, mouth, update
Known Issues
Labels: beta, upcoming, website
Wednesday, February 07, 2007
Hair Icons; Mii Editor Beta
Labels: alpha, beta, gui, hair, update
Tuesday, February 06, 2007
Some Hair Updates
I'm also still working on the hair icons. They're about 35% done as of today.
Monday, February 05, 2007
No Seattle, Mii URL Now in the UI
So my trip to Seattle was canceled. This means I might get more done this week than I thought.
Speaking of which, I managed to add a text field at the bottom of the editor that shows the current character's Mii URL. Using this URL will load that character directly into the editor when it's used.
Labels: alpha, delay, gui, hex, links, update, website
Working Hex Links
http://www.miieditor.com/?mii=33aa00730074006500760065005f006f0000000000006458807bd2b3c261e08040002fa0014066744089a4a01440b8af26670c8a250400730074006500760065005f006f000000000000
Labels: alpha, hex, links, update, website
Many (but not all) Icons Added
Many of the missing icons have now been added to the interface. I think the only set remaining are the hair icons. These might take a while given their dissimilarity to the actual hair graphics used in displaying the character. Once I get those added, I'll probably slide it over into beta and begin working on refining character rendering. The mouths could use some cleaning up and there is still a lot to be done with the hair, not to mention general positioning and sizing.
Off to Seattle
Labels: delay
Sunday, February 04, 2007
Reading Hex Strings
http://www.miieditor.com/?mii=276a0054007200650076006f00720000000000000000763b80706050c2010203000067e09980ee94188b86601450788c008a008a250400730065006e006f00630075006c006100720000
Ideally, this will make it easy to share Miis with a friend simply by sending them a URL.
Implementing this into the current editor shouldn't be too hard, but I want to finish the UI first and work on some more improvements to the character rendering.
Labels: hex, upcoming, website
Better Fitting Facial Features
I also fixed an eye whose pupil was getting lost in the coloring.
Note: you may have to clear/refresh your cache to see the results.
Labels: alpha, eyes, facialfeatures, update
Saturday, February 03, 2007
Classic UI with Save and Image Export Features
The Classic UI Preview now supports save and image export features. XML handling is managed through a different screen, though the load option works for both Mii binary files as well as XML. Images can now also be exported in 4 different sizes.
About the only thing remaining is creating icons for the various types of characteristics. I'll try to get some of those in sometime soon, and I think once that's done, this will be in a 1.0 (beta) release. Additional features I have planned will be considered as an upgrade or a 2.0 release. Enhancements to character rendering will also be constantly improved between now and then.
The Classic UI Preview is now considered the current Alpha.
Friday, February 02, 2007
Updated Classic UI
Update: I added favorite colors, and not through a popup. Instead, they're just smaller versions of the color blocks condensed to fit in that area. This was easier and works for now.
Labels: alpha, color, gui, update
Updated Noses and Colors for Glasses
Noses now have a fill color for, well, their nose skin (instead of just being outlines). In addition, glasses now have color for the types of glasses that have shaded lenses. I think lips are currently the only characteristic that doesn't display the appropriate color it has been defined.
Labels: alpha, glasses, nose, update
Partly Functional Classic UI
I hooked in the "Classic UI" to the current character rendering and you can now use it to change most of the values: Classic UI Preview. Basically the only thing you can't change are the colors. Also, there is no load or save features in this UI yet and no icons for characteristic types. You can scroll through the pages of types available, but you can't tell what you're looking at until you select something and the preview is updated.
I did allow XML editing through the File button. This will let you bring in XML from the Alpha version, edit the character through this UI, and take it back over to the alpha to save.
More information in regards to the additional options (Mii ID and Mii MAC) can be found on the FAQ of MiiEditor.com.
Labels: alpha, gui, update, xml
Thursday, February 01, 2007
Beards++
I've updated the beards so that they include highlights and fit better with the faces. For the most part, for now, they're pretty good to go. They could use some fine tuning later down the road though. Facial features such as wrinkles and the 5 o'clock shadow requires a similar treatment, but I think I'm going to focus on the GUI from here on out.
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