Mii Editor Blog

Status and information on the development of the Mii Editor on MiiEditor.com

Wednesday, August 08, 2007

Minor Idiot-proof update

One of the most common issues received from the contact/bug report form is that the Mii Editor screen is Flashing. This happens when your version of the Flash player is not new enough to support the editor (this is Flash's default reaction to such an occurence - as expected) - this including trying to use the editor from the Wii since it's browser does not have a new enough version. I try to indicate in many places, including the contact form, which version of the Flash player is required. Granted, I don't expect everyone to know what version they are using (though the main page has a link to find out) so I mentioned this behavior in th FAQ. I guess I should have known better since a lot of people don't check it and seem to just send off the form anyway. It's human nature.

Anyway, that led me to pull up my pants and take action. What I've done is implemented a catch screen which should now prevent the Flashing should an older version of the Flash player be detected along with a link to the page where the newest version can be downloaded. Ideally, this is something I should have done earlier, but as with the rest of us, I didn't want to bother ;)

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Sunday, March 04, 2007

I would like to extend to you an invitation to the pants party

I mentioned something before about gold pants. Well it seems our good friend David Hawley figured it out. Read more about it on his blog.

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Saturday, February 10, 2007

XML Format Update


I took a break from doing visual improvements on character rendering and have turned focus instead to the XML. The idea behind the XML was to create a human-readable version of the Mii format which could be edited in simple text editors and uploaded back in the Mii Editor interface. I also wanted the XML to function as a file format that could support multiple Mii definitions.

The current format for the XML now supports that - more than one Mii can be placed in a single XML file. This, however, has not yet been implemented into the Mii Editor beta. So far all I have is an example (with a DTD and XSL for styling):
Right-click and download to see the XML, or simply click it to open it in your browser with the XSL applied (you can also view source from that to see the XML).

The XSL transformation includes a run-down of Mii character properties, a preview using the "view" Flash movie, and a link back the editor to edit it directly. Unfortunately, due to IE's active content issues, all previews will appear black until you click on them... why black, I don't know. The imagery should technically still show. Clicking should only be required for interactivity... but this is IE we're talking about so who knows (not me at least, not yet, but I will look into it).

I guess it should be noted that the preview is generated by a hex string coded into the XML by the editor (the same one used in URLs). If other properties in the XML are changed, the preview will not reflect those changes unless that hex string is updated as well.

... oh yeah, the format is not 100% complete either. I still want to transform type values to match their location in the interface. For instance the first type on the first page of the hair tab in the Wii has a value other than 0 - its like 16 or something. I want to make the XML values match what is more naturally assumed - the first being 0, the second 1, etc.

Update: I narrowed the black preview in IE to be a result of using 100% to size the SWF object. I just hardcoded in the size now and it seems to work fine.

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Thursday, February 08, 2007

Just Mii

I added a new page which will show just a Mii character without any of the Mii Editor interface. This uses the same URL format as the URL provided by the editor (hexadecimal URL explained earlier) but does so through an alternate page, view.php. Example:

http://www.miieditor.com/view.php?mii=45e20052...

This can be used to provide a larger preview of your Mii (as this page scales with the browser). Additionally, I would like to eventually be able to provide a SWF that anyone can download and use with their own pages to show off their Mii. This, however, I won't provide until character rendering is more complete.

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Monday, February 05, 2007

No Seattle, Mii URL Now in the UI


So my trip to Seattle was canceled. This means I might get more done this week than I thought.

Speaking of which, I managed to add a text field at the bottom of the editor that shows the current character's Mii URL. Using this URL will load that character directly into the editor when it's used.

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Working Hex Links

As mentioned before, links with hexadecimal information could be used to dynamically load Mii characters into the editor. This is now working. Though there is no way to directly generate the url from the editor (yet) I am working with http://www.miiplaza.net to have miis within their database link directly to the Mii editor in this fashion. Example:

http://www.miieditor.com/?mii=33aa00730074006500760065005f006f0000000000006458807bd2b3c261e08040002fa0014066744089a4a01440b8af26670c8a250400730074006500760065005f006f000000000000

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Sunday, January 28, 2007

AJ's Mii Editor

Just noticed a new Mii Editor out there called AJ's Mii Editor. Like Wii M!! Editor, AJ's Mii Editor is a Window's program (well, .NET - untested under Mono) providing access to all a Mii's properties allowing you to load and save Mii binaries to and from your hard drive.

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Mii Editor Blog

This is the blog for the online Mii Editor available at http://www.miieditor.com. I noticed that there are a couple of other Mii editing projects in the works that have blogger blogs, so I thought I'd join in.

Related projects:

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